I am designing my game for 9 and up.
-What would your game teach the player about your topic?
My game topic would tech the player that animal abuse is bad and what would happen to the whole ecosystem wen and animal species is gone.
-How does your game world teach the player about your topic?
My game world would teach the player about my topic by the way everything happens in the game,like wen the animal dies and at the end the population of the animal decreces and then the sepecieas of the animal wouyld not exist any more.
-Where does your game happen?
-How does your game world teach the player about your topic?
My game world would teach the player about my topic by the way everything happens in the game,like wen the animal dies and at the end the population of the animal decreces and then the sepecieas of the animal wouyld not exist any more.
-Where does your game happen?
The setting of my game is this maze and you have to get out of it to stay alive.
-Why is a game better way of understanding instead of a quiz?
I think it's better to play a game to learn something because you remember most of what happens in the game and what the game is suppose to be about and what it's suppose to be saying.On the other hand,most people don't like to take a quiz because its boring and most people don't learn best from it.
-Why is a game better way of understanding instead of a quiz?
I think it's better to play a game to learn something because you remember most of what happens in the game and what the game is suppose to be about and what it's suppose to be saying.On the other hand,most people don't like to take a quiz because its boring and most people don't learn best from it.
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